When it comes to
godmodding, the term has a wide spectrum in what it can mean. It can
mean doing something as simple as writing dialogue for another
character, all the way to writing out entire action sequences involving
all the other characters. As such godmodding is something that tends to
be looked down upon by the RPG community, especially when it involves
abusing other player's characters. Yet by striking it out completely
forum based RPGs can become slow and tedious. As such in this post we
will discuss a proper medium that RPGs should take to keep the
progression of the story from slowing, while at the same time preventing
character abuse.
We live in a world in which we type
out conversations on our phones, sending a message to a friend, before
waiting minutes if not hours for a response. Eventually after a day or
two a full conversation can be had through these simple texts. Now
imagine writing out a conversation between two characters in the same
format, one writer sends off a line, and waits hours if not days for a
response. That is the world some RPGs exist in that take a hard stance
toward godmodding, the result can slow down the story completely. For
some players, a slow story is worth it just so that no one else can
write for their character, that is a respectable point of view as they
believe that only they should give their character a voice. However such
a view would be better suited for a chat based RPG instead of a forum
based one.
That does not mean that different players
should have free will over other player's characters when it comes to
conversations or simple actions. What one player may feel as the proper
response to something, another may not. Many skilled players will side
step this, rewriting the response in their own ways that reflect their
character but keep the spirit of the conversation. Other's may feel
slighted by this, and create tension as the players feel others no
longer should write conversations for their characters. As such the
creator may wish to suggest that the players send their post to the
other player if it involves their characters either through instant
message or a message board's own private message system. This will allow
proper editing for conversations and ease any tension that might arise
from a player's post.
However if a player steps beyond
the bounds of writing simple conversations and actions, and into a
higher form of godmodding, in which they are writing full events or
important plot points by themselves, it is up to the creator of the RPG
to gently remind them at first not to do that, and if they keep it up,
ask them to leave.
Godmodding is a tricky subject,
especially for writers going from chat based RPGs to forum based ones,
or for writers who are particular as to what their character would say
or act. However like many things in life, proper communication between
players can resolve differences, and hopefully leave everyone happy.
No comments:
Post a Comment