Transitions are never easy; that is true both
in life and in cyber space. Yet there comes a time in which life
intercedes and the creator of a RPG may need to take time away from the story
or give it up all together. Yet as I have already discussed, many people
contribute to a RPG and keep it going, and as such it is not fair to have the problems
of one person to destroy the work of many. As such in this post we will discuss
how to make the transition from one leader to the next, and the possible
problems that can crop up with any such transition.
I have
repeatedly talked about how having a open dialogue with the rest of the players
can stop many problems in a RPG. This is no different. At the first sign
of possibly having to leave the creator should tell the rest of the group and
begin to work on a possible transition. This includes selecting a successor who
can lead the RPG, and preparing to pass off the story bible and any other notes
that could help continue the story. When it becomes apparent that the creator
has to leave, then events in the RPG should reflect it. Events should be
crafted that reflect with that character leaving unless the creator wishes to
entrust their character to another player. Finally there should be ways to
contact the creator to keep in touch and allowing him or her to know how their
creation is doing. All of these things can create a smooth and easy transition
in power that provides few hiccups while also benefiting the overall story.
However
there are times in which a transition in power does not happen so
smoothly. I am speaking of when a majority of players decide that they do
not like the current path of the RPG or certain acts of the creator and wish to
usurp him or her. These acts can destroy a RPG and divide players in a way that
can destroy friendships and relationships. As such it is imperative for the
creator of the RPG to not only save his creation, but possibly the friendships
of his players by recognizing that a situation has gotten out of control and
willingly step down. This is a hard decision, especially since it can feel as
if he or she is being forced out of their creation by ungrateful players, yet
one has to realize to save their creation it is best to step down than have it
ripped apart by infighting.
Leaving
or giving up control is never easy, especially in a volatile situation in which
tempers flare. Yet one must put aside their own selfish desire for power and
weigh it against the loss of their creation, and the possible loss of
friendships between players. At that point the answer, while not easy, should
be clear.
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